Dead of Winter Ein Crossroads-Brettspiel

Brand:Fantasy Flight Games

3.8/5

81.54

Dead of Winter: A Crossroads Game, das erste Spiel dieser Serie, versetzt 2–5 Spieler in eine kleine, geschwächte Kolonie von Überlebenden in einer Welt, in der der Großteil der Menschheit entweder tot oder kranke, fleischgierige Monster ist. Jeder Spieler führt im Spiel eine Fraktion von Überlebenden mit Dutzenden verschiedener Charaktere an. Dead of Winter ist ein metakooperatives psychologisches Überlebensspiel. Das bedeutet, dass die Spieler gemeinsam auf eine gemeinsame Siegbedingung hinarbeiten – aber damit jeder einzelne Spieler den Sieg erringen kann, muss er auch sein persönliches Geheimziel erreichen. Dieses geheime Ziel könnte mit einem psychologischen Zickzack zusammenhängen, der für die meisten anderen in der Kolonie ziemlich harmlos ist, mit einer gefährlichen Obsession, die das Hauptziel gefährden könnte, mit dem Wunsch nach Sabotage der Hauptmission oder (am schlimmsten) mit Rache an der Kolonie ! Bestimmte Spiele könnten damit enden, dass alle Spieler gewinnen, einige gewinnen und einige verlieren oder alle Spieler verlieren. Arbeiten Sie auf das Ziel der Gruppe hin, aber lassen Sie sich nicht von einem Großmaul übertölpeln, der nur seine eigenen Interessen verfolgt! Dead of Winter ist ein Erlebnis, das nur durch Tabletop-Spiele erreicht werden kann. Es ist ein geschichtenzentriertes Spiel über das Überleben durch einen harten Winter in einer apokalyptischen Welt. Die Überlebenden haben alle mit ihren eigenen psychologischen Zwängen zu kämpfen, müssen aber dennoch einen Weg finden, zusammenzuarbeiten, um Bedrohungen von außen abzuwehren, Krisen zu lösen, Nahrung und Vorräte zu finden und die Moral der Kolonie aufrechtzuerhalten. In „Dead of Winter“ treffen Spieler häufige, schwierige, stark thematische und sehr unterschiedliche Entscheidungen, bei denen sie oft entscheiden müssen, was das Beste für die Kolonie und was das Beste für sie selbst ist.

EAN: 0688036374366

Kategorien Spielwaren, Spiele & Zubehör, Brettspiele,

Spielbar in 100 Minuten. Ab 13 Jahren. Für zwei bis fünf Spieler. ANZAHL DER SPIELER UND DURCHSCHNITTLICHE SPIELZEIT: Dieses unterhaltsame Abenteuerspiel für Jugendliche und Erwachsene ist für 2 bis 5 Spieler konzipiert und ab 13 Jahren geeignet. Die durchschnittliche Spielzeit beträgt etwa 60 bis 120 Minuten. HOHE VARIABLE: Spielen Sie in diesem fesselnden und aufstrebenden Erzählspiel als Dutzende einzigartiger Charaktere und treffen Sie völlig unterschiedliche Entscheidungen, sodass kein Spiel jemals genau gleich ist. Achten Sie auf einen Verräter in Ihrer Kolonie. KOOPERATIVES SPIEL: Während sich die Überlebenden alle mit ihren eigenen psychologischen Zwängen auseinandersetzen, müssen sie dennoch einen Weg finden, zusammenzuarbeiten, um Bedrohungen von außen abzuwehren, Krisen zu lösen, Nahrung und Vorräte zu finden und die Moral der Kolonie aufrechtzuerhalten. STRATEGIESPIEL: Die Spieler müssen häufig schwierige Entscheidungen treffen und oft entscheiden, welche Aktionen für die Kolonie am besten sind und welche für sie selbst am besten sind. Überlebe den Winter, überlebe die Toten und überlebe einander. ÜBERLEBENSSPIEL: Dead of Winter A Crossroads Game ist ein Erlebnis, das nur durch Tabletop-Spiele erreicht werden kann. Es ist ein geschichtenzentriertes Erlebnis über das Überleben des harten Winters in einer apokalyptischen Welt. Hergestellt in den USA oder importiert. 5.
Age Range (Description) 12 years +
Brand Fantasy Flight Games
Country of Origin China
Customer Reviews 4.7 4.7 out of 5 stars 1,684 ratings 4.7 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number PH1000
Item Weight 4.1 pounds
Language English
Manufacturer Asmodee
Manufacturer recommended age 12 - 15 years
Material Cardstock
Number of Players 2 to 5
Product Dimensions 2.8 x 11.6 x 11.6 inches
Release date July 30, 2014
Theme Games

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Scritto da: K8theGr8
An A+ game that you can play over and over again...if you can convince people to play with you!
Peel away the thematic elements and the excellent storytelling and what you're left with is, simply put, a semi-cooperative worker placement game. If you've been burned on other worker placements, though (I'm looking at you, Agricola!) don't hit the back button just yet! Dead of Winter somehow manages to take two things that I'm sick to death of--worker placement and zombies--and combine them into a game that is one of the top ten in my board game circulation. Here's why the game works so well: 1) It's semi-cooperative--emphasis on "semi." One problem with fully cooperative games like Pandemic is that it's really easy to have one player quarterback the entire game while the rest of the table sits back and waits for the (usually unelected) team captain to tell them what to do. It takes a lot of the fun out of it if, when it finally gets to your turn, you go to perform a certain action only to be told, "NO! That's wrong. Don't do that." In Dead of Winter, everyone *might* be on the same team, but there's the possibility of a traitor. So people will often bite their tongues and watch what their alleged allies do so they can identify the traitor. BUT WAIT, THERE'S MORE! In addition to having one possible traitor, everyone in the group also has a secret objective. That's critical. If you've played other hidden-traitor games, you know that it's often easy to sleuth out the traitor. Just watch for the person who is making questionable choices. But if your table has to get four fuel resource cards or else face dire consequences, and one of you also has a hidden objective to end the game with three fuel cards in-hand, you might make suspicious decisions even though you're ultimately still on the good-guy team. It's unreal how well this mechanic helps mask the actual traitor! 2) Exile is not game over. Speaking of traitors, it's really nice that, in this game, you can still play if you're found out. In fact, you'll trade in your initial secret objective for a new one, so your enemy players can't try to play keepaway using what they already know about you! The gameplay shifts when the traitor is exiled, and it's really fun. 3) Crossroads cards are so fun! It took some getting used to, but these things do SUCH a great job of creating an immersive gaming experience. In addition, there are about a gazillion of them, and a lot of the time you won't end up activating the ones that you encounter during your playthrough, so we're still experiencing new crossroads after literally months of play 4) The worker placement mechanic is actually enjoyable. Maybe it's the excitement of the RNG. Maybe it's the individual character abilities. Maybe it's just the cooperative element--for whatever reason, I love the gameplay of this game, where I've hated it in other games. All of those combine into a magical bundle of replayability and family fun. This game is an absolute blast to play and no two ever seem to shake out the exact same. I won't quite call it a universal must-have, because there are some downsides, but it definitely earns its place on our shelves. Downsides: 1) Open the box for the first time and your eyeballs will be assaulted with over a dozen teensy ziplocs, which bodes ill. Setup can easily take 25 minutes your first few times, and then you're still left to rummage through baggies every turn for the various pieces that you didn't take out. This is a game that benefits enormously from an insert. Amazon sells one by Broken Token.Broken Token Box Organizer for Dead of Winter . I am cheap, so I looked up the Order of Gamers insert plans on Google and made one out of foam core. Took about 1.5 hours. Worth every second/penny. 2) It's intimidating for newbie gamers. This isn't the game to play with your mom who "sort of enjoyed Settlers of Catan that one time." This is the game for you and your core game group. The insert helps lower the sheer terror factor when we bust this out for first-timers, but there's no way around it: there are a ton of rules and components, and it's going to take a while to get the hang of it. I don't think it's a particularly difficult game to grasp, but it's a mental psych-out factor that's hard to overcome. Don't buy this as a gift to get your loved one hooked on board games. That's about as exhaustive as I can give you while leaving everything unspoiled for your gaming pleasure. Please leave a comment if you have questions!
Scritto da: Mari
Such a fun game
This is an amazing co-op game, but the rule book is a bit daunting. I’d recommend just watching a YouTube video on how to play. The game is difficult (as are most co-op games) but is very fun. I love how there are a variety of mission objectives and characters, making the okay of this game different each time. Some games are monotonous after you’ve played them a few times, but not this one. It’s worth getting if you’re a board game fan like I am.
Scritto da: Brian
This game is awesome!
Pro * Video rules online * Random events * Different objectives * Good story * Good Re-Play Cons * Not enough zombie standees * Lots of things to remember * Setup and cleanup I hate zombies, I am not a zombie fan, in fact, I am sick of the whole zombie craze. THIS GAME IS FREAKING AWESOME! Wow, where do I begin with this game. Things you need to do in the game: - Worry about your secret objective - Find the person that is the betrayer (if there is one) - Deal with the Crisis each round (bad things happen if you don't) - Deal with the trash building up - Deal with the main objective - Deal with the Crossroad Card if it gets played - Deal with feeding all the helpless survivors - Deal with moveing and rolling the exposure die - Deal with the zombies Like I said, there is a lot in the game, and it really keeps you on your toes. I've played with 1, 2, 3, and 4 player games of this, and it is fun with all of them. I like 2 and 3 players better, mainly because it seems easier, it may not be, just seemed like it. Many of the main objectives and most of the Crisis cards say something to the effect of needing say food cards for every non exiled player x2. So if you have 4 players, and nobody has been exiled yet, you need 8 food cards, but you also need food to feed your people. If you only play with 2 people, then you need 4. The exposure die SUCKS! Every time you move unless your character says otherwise, or you use a card, you need to roll for exposure. This can be anything from nothing happens, to getting a wound (3 kills you), getting frostbite (1 wound each round), or getting bit. Getting bit kills you, if you moved to a location where there are other survivors, one of them is infected, and you can either kill them, or roll the die. If you roll the die, and get anything other than nothing, they die, and another survivor gets infected. Every time someone dies you loose a morale, if morale goes down to 0, you loose. If you are good at keeping track of things, and can deal with the pressure, and anxiety, this is an awesome game! If you are thinking of getting this game, get Dead of Winter: The Long Night instead, it is just as good, better in some ways, but worse in others. Still a better copy to get.

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