Coup Reformation (An Expansion) Reformation: Coup exp 2e édition Single

Brand:Indie Boards and Cards

3.8/5

38.19

Poussée par ses succès, la Résistance a gagné le soutien populaire et des régions entières sont en rébellion ouverte. Dans une tentative désespérée de garder le contrôle, certains chefs de gouvernement soutiennent publiquement les réformes exigées par la résistance. Mais les allégeances changent constamment et peuvent être achetées au juste prix. L'opportunité d'intriguer et de bluffer n'a jamais été aussi grande. Le coût de l'échec ne pourrait pas être plus élevé. Même avec la réforme, un seul peut survivre.

EAN: 787793780929

Catégories Jouets et jeux, Jeux & Accessoires, Traitement de la vidéo,

Remarque : il ne s'agit pas de l'édition Kickstarter et n'inclut pas les promotions spéciales Kickstarter. Ajoute un mécanisme d'allégeance pour mieux jouer avec plus de joueurs. Ajoute un nouveau rôle - L'Inquisiteur - et étend le jeu jusqu'à 10 joueurs. Une extension pour le jeu de cartes coup le plus vendu.
Age Range (Description) Kid,Teen,Adult
Brand Indie Boards and Cards
Country of Origin China
Customer Reviews 4.8 4.8 out of 5 stars 2,442 ratings 4.8 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number IBG0CO02
Item Weight 3.2 ounces
Manufacturer Publisher Services Inc
Manufacturer recommended age 10 years and up
Material Cardboard
Number of Players 2 to 10
Product Dimensions 1.25 x 4 x 6 inches
Release date March 26, 2015
Theme Games

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Scritto da: The collective
Great expansion
I normally don’t like expansions for card games as they usually just complicate the gameplay or simply aren’t worth the price for what they offer. This expansion disregards both of those adding new elements that completely change the dynamic while still keeping the game simple. Overall it changed my experience with the game positively.
Scritto da: Faith
A great expansion to the original!
If you have coup and want to play with a larger group, this is perfect! It’s fun to learn and very easy if you already know how to play coup. I already have one and got this one as a gift for a friend, and he loved it! Highly recommend if you like coup.
Scritto da: Juan Sandoval
Great game
Awesome expansion, adds a lot at a great price, have played it with and without team rules using the inquisitor and it still works. Don’t feel discouraged if you have an uneven number of players
Scritto da: Johnathan Stichweh
Great game
Coup expansion makes coup my favorite board game
Scritto da: K
Love this expansion, particularly the Inquisitor card
Love this expansion, makes for some great gameplay. I like the inquisitor card so much! I think it easily beats its predecessor in fun.
Scritto da: Bren
LOVE the expansion for Coup
I recently purchased Coup for my wife which was a huge hit with us and our friends. After we became overly familiar with the original we invested in the expansion. The expansion adds a new layer to gameplay which I believe the original needed. This layer is the introduction of alliances. In the beginning of each game the beginning player must chose between the reformists or the loyalists. The player next to the starting player must be the opposite alliance as the beginning player and so on for each other player so that half the players are reformists and the other half are loyalists. This is marked by each player having a card that is marked "loyalist" on one side and "reformist" on the other. The twist with this setup is that most cards that are played do not effect players who are the same alliance as you are. In addition, instead of taking an action with a card you may change your alliance by paying one coin, or change another player's alliance by paying two coins. This adds a layer of depth because you can avoid being couped by changing your alliance at the right time or cause another player to be at odds with winning by changing their alliance in larger groups of players. The other aspect of the expansion I enjoyed was the ability to allow more people to play (up to 10 players). This is done by determining the number of players and adding one of each card to the deck appropriate for the number of people playing. I found that the inquisitor card which replaces the ambassador was not as enjoyable as the ambassador in that it completely took away a great card and added some rules for a new card that could be confusing to new players. I understand that the point of the new card was to inject some type of sabotage to other players, but I really enjoyed the ambassador much more than the inquisitor. It is possible to ignore the inquisitor and keep the ambassador but that would have to be agreed upon by everyone playing. Overall I really enjoy this expansion with my favorite part being the alliance aspect. I think that this expansion adds more depth to the original without being overly confusing (with the exception of the inquisitor). If you love coup and want something to make it more fresh and exciting I wouldn't hesitate to pick up this expansion.
Scritto da: Margarita Morales
It’s a good game but
We already played this game so we choose the expansion, the box came damaged but the inside wasn’t so we didn’t return it.
Scritto da: Ayah Muted
Takes a great game to another level
While the base version of Coup is a great game, it can become formulaic and is somewhat luck-dependent as certain combinations of cards simply play better than others. This expansion adds some additional wrinkles to balance these effects. The Ambassador (one of the weaker cards) is replaced with the Inquisitor, who retains the card-swapping powers, but also adds the ability to look at another player's card and force an exchange with the play deck. There is also the dimension of allegiances, where you cannot take actions (e.g. stealing or assassinating) against a player who has the same allegiance as you. You can pay coins to change your allegiance or the allegiance of another player, which is a general action available to all the players and expands the usability of coins beyond simply performing a coup. The money spent on changing allegiances goes to a different pot (the 'Treasury'), and any non-Duke player can take all the coins in the Treasury as an action, which limits the already-powerful Duke. If you are introducing this game to people, I would suggest starting with the base game for a couple rounds, and then bringing in this expansion to up the stakes. An underrated feature of this expansion is that everything still fits in the original box! No rubber bands or zipper bags necessary.

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