Cosmic Encounter 42nd Anniversary Edition Brietspill

Brand:Fantasy Flight Games

3.9/5

104.94

PRODUKTBESCHREIWUNG Koloniséiert d'Galaxis a kosmescher Begeeschterung! Dëst Spill vun der interstellarer Exploratioun, Verhandlunge a Konflikt invitéiert dräi bis fënnef Spiller fir hir eege eenzegaarteg Alien Zivilisatiounen ze féieren, wéi se sichen iwwer d'Stären ze verbreeden. Awer all Planéit gëtt vun engem regéiert, an deen eenzege Wee fir Är kosmesch Kolonien auszebauen ass entweder duerch Diplomatie oder Krich. Andeems Dir Kolonien op fënnef Planéiten iwwer d'Erreeche vun Ärem Heemsystem etabléiert, wäert Dir d'Zukunft vun Ärer Spezies schützen an d'Victoire verdéngen. Awer wann Dir versoen, fällt Dir an de Black Abyss vum Weltraum! All Spill vu kosmescher Begeeschterung ass anescht, an d'Dëscher kënnen an engem Moment verwandelen. VUN DER Produzent Baut e galaktescht Räich ... An den Tiefe vum Weltraum kämpfen déi alien Rennen vum Kosmos matenee fir d'Kontroll vum Universum. Allianzen formen a veränneren sech vu Moment zu Moment, wärend kataklysmesche Schluechte Stäreschëffer an de Warp schécken. Vill klassesch Alien aus fréieren Editiounen vun dësem beléifte Spill kommen zréck, sou wéi den Oracle, de Verléierer an de Klon. Nei entdeckten Auslänner kommen och un der Sträit, dorënner Remora, Mite, an Tick-Tock. Dëst klassescht Spill vun Alien Politik kënnt nach eng Kéier aus der Warp zréck. Et enthält 50 Alien Rennen, Flare Kaarte fir hir Kräften ze stäerken, 100 Plastikschëffer, eng ganz Partie Premium Komponenten, a ganz nei Tech Kaarten déi Spiller erlaben aussergewéinlech technologesch Wonner ze fuerschen an ze bauen!Keng zwee Spiller sinn d'selwecht!Components•Rulebook• 1 Warp Token• 5 Spiller Kolonie Markéierer• 1 Hyperspace Gate • 25 Spiller Planéiten (5 pro Spiller) • 100 Plastikschëffer (20 pro Spiller) • 50 Alien Sheets • 20 Schicksalkaarten • 72 Kosmesch Kaarten • 50 Flare Kaarten • 20 Tech Kaarten •42 Cosmic Tokens•7 Grudge Tokens•1 Genesis Planet•1 Lunar Cannon Token•1 Prometheus Token•1 Alternativ Filch Flare

Keng Unitéiten verfügbar
ANTAL SPILLER AN AVERAGE PLAYTIME: Dëst spannend Sci-Fi Abenteuer Spill ass fir 3 bis 5 Spiller gemaach an ass gëeegent fir Alter 14 a méi al. Duerchschnëtt Spillzäit ass ongeféier 1 bis 2 Stonnen. HIGHLY VARIABEL: All Spill vu Cosmic Encounter ass anescht an d'Dëscher kënnen an engem Moment ëmdréinen. Eng nei Spezies trëtt op déi klassesch Alien Lineup fir ze hëllefen datt keng zwee Spiller jee d'selwecht sinn. Kosmesch Combos erhéijen d'Spillpersonaliséierung mat thematesche Matchups fir all Zuel vu Spiller. STRATEGIE SPILL: All Planéit gëtt vun engem regéiert an deen eenzege Wee fir Är kosmesch Kolonien auszebauen ass entweder duerch Diplomatie oder Krich. Andeems Dir Kolonien op fënnef Planéiten iwwer d'Erreeche vun Ärem Heemsystem etabléiert, wäert Dir d'Zukunft vun Ärer Spezies schützen an d'Victoire verdéngen. Awer wann Dir versoen, fällt Dir an de schwaarzen Ofgrond vum Weltraum!. SCI-FI AVENTURE SPILL: Dëst Spill vun interstellar Exploratioun, Verhandlunge, a Konflikt invitéiert Spiller hir eege eenzegaarteg Alien Zivilisatiounen ze féieren wéi se sichen iwwer d'Stäre ze verbreeden. Schmieden Är Allianzen, iwwerwältegt Är Feinde a verbreet Är Kolonien iwwer d'Galaxis!. BUILD E GALACTIC EMPIRE: An den Tiefe vum Weltraum kämpfen d'Aliens vum Kosmos matenee fir d'Kontroll vum Universum. Allianzen formen a veränneren sech vu Moment zu Moment, wärend kataklysmesch Schluechte Stäreschëffer an de Warp schécken.
Country of Origin USA
Customer Reviews 4.8 4.8 out of 5 stars 1,097 ratings 4.8 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer Yes
Item model number CE01
Item Weight 3.65 pounds
Language Castilian
Manufacturer Fantasy Flight Publishing
Manufacturer recommended age 15 years and up
Product Dimensions 11.5 x 2.75 x 11.5 inches
Release date March 1, 2018

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Scritto da: Ryan
Fantastic
This game comes with a ton of various colored UFO ships, cardboard planets matching those colors, matching scorekeepers, huge alien race cards, decks of cards, a gateway cone, and a huge dimensional warp circle. Players are dealt two cards from a "Flare" deck, which are powerful cards focusing on a race. The players get the matching alien race cards and pick one. All Flares dealt to the players are shuffled in the main deck and if there's less than ten Flares, that many additional are shuffled in. The main deck is dealt to players, 8 cards, and players seed their five colored planets with four ships each. The second deck, Destiny, is drawn from until a color matching a player is revealed abs that player goes first. The Destiny cards are shuffled again. A third optional deck, Tech, has abilities players can research. They get two and pick one to start with. Player 1 draws a Destiny card after retrieving one ship from Warp and placing it on a controlled colony. This should match a color in play. Some are Wild (attack any) and some are special (attack who has least ships, most colonized, etc). This player is offense. The target color or player is defense. If using Tech, one ship can land on the upside down card. Techs are activated after a number if ships land on them as the card power requires. Offense points the Gateway triangle at a planet. The Gate is prepped with 1-4 UFO ships and offense asks players for help if wanted. Nobody answers yet, though. Defense then asks for help as well. Again nobody admits. Offensive help then places 1-4 ships on the gate, and then defense help follows. Players then lay down a card privately. It is an Encounter card: Attack, Negotiate, or Morph (only one Morph is in the deck - it copies the opposing Attack or Negotiate.) and things happen. Attack vs Attack: These have random numbers, 0-40. Add this to the total UFO pieces on your side. Players and Assistants may have extra cards (like Reinforcements, which alter totals on sides by a couple points) to influence things. If Offense wins, Defense hits the warp portal and offense and allies take the planet. If Defense wins, Offense hits the warp and the defense allies return home but get 1 ship from warp, or 1 card from the draw deck per ship they sent to reinforce. Attack vs Negotiate: Negotiate loses, Attack wins. The offense colonizes if won, warps if lost. Defense stays if won, warps if lost. Negotiator gets to draw one card from the Attacker's hand as compensation. Negotiate v Negotiate: Allies return ships to colonies. The offense and defense have one minute to make a mutual agreement: card swaps, ship colonization that's mutual, etc. If no deal happens, 3 ships per side must go to Warp. Then players score. Do you have 1-5 colonies? That's 0, your starting point value. Do you have 1-2 colonies? Your race power is disabled until you get a third colony. Do you have over five? That's one to five (6-10) points. Five points wins. I wish the warp had scoring saying 1-5, 6, 7, 8, 9, 10 instead of 0-5, though. Some alien powers and some cards only activate at certain phases in the game, but that's the premise. I love that Cosmic Encounter doesn't really have down time between turns. Every player is almost always actively involved when not offending or defending. There's a learning curve here and several expansions, but they aren't necessary aside from two have additional players. There's tons of races here and I think if Fantasy Flight went with cheap deck expansions and separate huge alien race cards with Flares, the price points on those would feel safer for buying. As is this game is awesome and other than the Warp score bit I mentioned, I wish the UFOs looked different for flavor between players, but that'd add to the cost. This game is fantastic and I still recommend it to anyone!
Scritto da: Roelandt
Fantasy Flight Gets Cosmic!
I first played the original Eon CE in 1978 at a friends house, ran out and bought it and all its expansions. When I joined the military I brought CE with me everywhere and played hundreds of games with hundreds of people all over the world. Mayfair brought it back with bad artwork, weird player color choices and some odd new rules, but it was still CE. Hasbro published the game in such a bad way with dismal rule re-writes and a clear effort to prevent expansion or mix with old game elements, that I threw it in the trash after spending the overblown price. Now I've packed up my worn, beloved CE box. CE has returned and Fantasy Flight just GETS the game. It's clear the developers are long term lovers of the game. It's colorful! Artistically Mayfair CE was muddy and...well...not very good. FF CE is beautiful, vivid and has depth without looking cluttered. Everyone knows that when you play old CE your chances of losing one of the ship token are pretty good. FF solved this problem with plastic ships that are cute, clever, and stackable. The alien powers have been heavily play tested and researched. Some changes from the older versions have been made but in all cases to the benefit of the game. But some of the old, highly debated elements, such as the Filch Wild Flare power have been added as Options to the game. So you can use the balanced Filch Flare, or use the optional Eon version as you choose. Nice touch. Initially I was sad to see that the card design was changed so that I can't use my old CE cards with the new, but that's okay because they have produced a good number of Expansions so I don't really need my old game elements. Some of the newer game elements like Tech and Hazards aren't to my taste, but neither were Moons and Lucre neither of which (thankfully) made it to the FF version, but its nice to have choices and neither of them are silly or burdensome or frankly lame, like the aforementioned Moons and Lucre, and are in their own way, vibrant and interesting. I gave the durability of the game a fairly high rating because I'm comparing it to the old versions. The card stock is heavy and matted (and the ships are larger and plastic!). The box is cleverly designed and I was able to easily fit the game and all expansions in the game box. One thing missing might be a sturdy place to put added cards from the expansions, but I have put those in standard card deck boxes for their protection and easy storage. I have only two VERY SMALL critiques of an otherwise spectacular version of my all time favorite board game: -Though the rules were very well written and ordered clearly some were not. For example, Hazards aren not clearly explained. Their backs don't match the standard game cards and appear to be used seperately from the standard deck. None of this is cleary explained in the rules which seems to make assumptions that I am not aware of. -Second, the rules changed the names of various game elements, most of which seem pointless (like Edicts to Artifacts). None of these changes are used by any of our dozens of players. I guess it was just FF's way to put their mark on the game. In closing, after excitedly opening and searching through the last expansion (Cosmic Alliances), I was heart broken when my favorite Edict card, Warp Break, didn't make it to this version! I hope that means they are saving it for another expansion. ;) Get this game! If you're new, you'll love it. If you're an old player, you'll love it all over again!
Scritto da: Tomaso yowney
Best board game I’ve played so far!
I saw this being played on a Funhaus board as hell video on youtube, a long time ago, and I recently watched that same video again and I was tempted into buying and playing this with my family. Have to say that this is so fun to play, and everything in the box is well made. I love Cosmic Encounter!!!
Scritto da: DB
Cosmic Classic!
Cosmic Encounter is another of Fantasy Flight Games excellent updated versions of a classic (originally released in 1977). As usual FFG give it a polish, straighten out some of the contentious rules and throw in some top quality components and excellent design work, bringing it to a new generation of gamers. In terms of rules it's initially pretty simple. Each player has 5 planets - their home system. Each player also has a fleet of 20 ships. With each players ships beginning on their home systems (4 on each planet - a single ship on a planet representing a colony), the aim of the game is to get 5 colonies on planets outside your home system. In other words - attack the other players home planets to establish your own colonies there. Yes, that is quite straightforward, however the real fun of the game is the Aliens..... This game comes with a whole lot of Aliens. At the start of the game each player gets randomly dealt 2 Aliens from the large deck, and chooses 1 to play for the game. Each Alien has its own unique rule bending powers. And this is what makes the game endlessly re-playable. No two games are likely to ever be the same with such a wide and varied set of powers and skills available. Your choice of Alien will totally change how you think about playing. Further unique skills are dealt into a deck of cards which all players will use to perform all the interactions of the game. This is a game without dice! So, with your home worlds, your fleet of ships, your unique Alien power and your hand of cards you set about attaining cosmic supremacy. To do this you may form alliances, trick and deceive and totally renege on any agreement to ensure you rule supreme. You will use your Alien power to maximize your attacks, to confuse your opponents, to win you allies and defend your precious colonies - very important as to lose too many of your home colonies will see you lose your Alien skill. At least until you re-establish the colonies again!! The game can also have several winners, as the winning condition can be achieved by a number of players simultaneously. A fantastic package and a brilliantly unique game that has been around 3 decades and counting! This FFG set caters for new players right up to experts, and each game can be customized perfectly to suit the playing group. It expands further with 3 (so far) excellent expansions, each of which allows for another player to join in the madness (the core set is 5 player) as well as more unique situations and even more fantastic Aliens to make the game even more fun. A very unique experience and excellent fun. There is nothing quite like Cosmic Encounter.
Scritto da: Jacob Mortensen
Fun game for gamers and non-gamers alike
I bought this game because I was looking for a game that was both social and a lot of fun, and this definitely hits the mark. My wife doesn't really care for games much, though she will sometimes play dominion or settlers of catan with me, and I love games of all sorts. We've played this four or five times now, and both had a really great time every time. Definitely recommend to anyone with even just a casual interest in games.
Scritto da: Grim_Tidings
Cosmic!
Heard so many good things about this game and they weren't wrong, shame I can't really play solo. Very simple idea, use your ships to colonise 5 planets that don't belong to your home system (colour), use your ships as wagers and play cards to either battle or negotiate your way to victory, that's the simple part. Choose 1 of 50 Alien races, use thier abilities (some are almost game breaking in power) and use your negotiation/bluff skills to encourage others to help you win or just deceive your opponents and claim the win all on your own! This is one of those rare games that allows for multiple/ simultaneous winners. I feel that the game is a faster and, a potentially, more aggressive form of Monopoly, but takes it as galactic conquest through deceit, power and diplomacy. Although this game will initially confuse you as you play a few games, you'll get used to the game mechanics, which is very straightforward really. This is one of those games where choosing to be mean isn't really frowned upon, but is expected if you wish to be the only victor of the game, just don't be surprised if people trust you less the next time you play. The game overall is fantastic, the components are of excellent quality and the visual appearance is brilliant. Be warned some of the alien images are not suitable for youngsters, nothing rude, just potentially disturbing in thier appearance. This is a great game and is potentially a great step up from introductory stage games, though if you simplify it it could be a good intro game, depending on the players. Despite this, it is a must have for your games collection, especially if you're looking for something a bit more in-depth and challenging.
Scritto da: Paul Pearce
... played a couple of time now but I really enjoyed it! While more complex
Only played a couple of time now but I really enjoyed it! While more complex, it is a little like Risk but the different powers of the alien races make it better. I did buy the Dominion expansion set afterwards and think that it adds more incentive for other players to help you defend other player colonies. I think it will be a game I will really enjoy for years to come.

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