Doud vum Wanter A Kräizung Brietspill

Brand:Fantasy Flight Games

3.8/5

81.54

Dead of Winter: A Crossroads Game, dat éischt Spill an dëser Serie, setzt 2-5 Spiller an eng kleng, geschwächt Kolonie vun Iwwerliewenden an enger Welt wou déi meescht vun der Mënschheet entweder dout oder krank ass, Fleesch-verlaangen Monsteren. All Spiller féiert eng Fraktioun vun Iwwerliewenden mat Dosende vu verschiddene Personnagen am Spill. Dead of Winter ass e meta-kooperativ psychologescht Iwwerliewensspill. Dëst bedeit datt d'Spiller zesummen un engem gemeinsame Victoire Konditioun schaffen - awer fir all eenzel Spiller fir d'Victoire z'erreechen, muss hien och säi perséinlecht geheimt Zil fäerdeg bréngen. Dëst geheimt Zil kéint op eng psychologesch Tick bezéien, déi fir déi meescht anerer an der Kolonie zimlech harmlos ass, eng geféierlech Obsessioun, déi d'Haaptzil a Gefor bréngen, e Wonsch no Sabotage vun der Haaptmissioun, oder (schlëmmst vun allem) Rache géint d'Kolonie ! Verschidde Spiller kéinten ophalen mat all de Spiller ze gewannen, e puer gewannen an e puer verléieren, oder all Spiller verléieren. Schafft un d'Zil vun der Grupp, awer gitt net iwwerall duerch e laut Moud, deen nëmmen no sengen eegenen Interesse kuckt! Dead of Winter ass eng Erfahrung déi nëmmen duerch d'Mëttel vun Tabletop-Spiller erreecht ka ginn. Et ass e Geschichtszentrescht Spill iwwer d'Iwwerliewen duerch en haarde Wanter an enger apokalyptescher Welt. D'Iwwerliewenden hunn all mat hiren eegene psychologeschen Imperativen ze dinn, awer mussen nach ëmmer e Wee fannen fir zesummen ze schaffen fir ausserhalb Bedrohungen ze bekämpfen, Krisen ze léisen, Iessen a Versuergung ze fannen an d'Moral vun der Kolonie ophalen. Dead of Winter huet Spiller déi heefeg, schwiereg, schwéier thematesch, vill variéierend Entscheedungen huelen, déi se dacks entscheeden tëscht wat am Beschten fir d'Kolonie ass a wat am Beschten fir sech selwer ass.

EAN: 0688036374366

Kategorien Spillsaachen & Spiller, Spiller & Accessoiren, Brietspiller,

Spillbar an 100 Minutten. Alter 13 a méi. Fir zwee bis fënnef Spiller. ANTAL SPILLER AN AVERAGE PLAYTIME: Dëst lëschtegt Abenteuerspill fir Teenager an Erwuessener ass fir 2 bis 5 Spiller gemaach an ass gëeegent fir Alter 13 a méi al. Duerchschnëtt Spillzäit ass ongeféier 60 bis 120 Minutten. HIGHLY VARIABEL: Spillt als Dosende vun eenzegaartege Personnagen an dësem engagéierten an opkomende narrative Spill a maacht vill variéierend Entscheedungen sou datt keng zwee Spiller jee genee d'selwecht sinn. Opgepasst op e Verréider an Ärer Kolonie. KOOPERATIV SPILL: Wärend d'Iwwerliewenden all mat hiren eegene psychologeschen Imperativ këmmeren, musse se nach ëmmer e Wee fannen fir zesummen ze schaffen fir ausserhalb Bedrohungen ze bekämpfen, Krisen ze léisen, Iessen a Versuergung ze fannen an d'Moral vun der Kolonie ophalen. STRATEGIE SPILL: D'Spiller mussen dacks schwiereg Entscheedungen treffen an dacks wielen tëscht wéi eng Aktiounen am Beschten fir d'Kolonie sinn a wat am Beschten fir sech selwer ass. Iwwerliewe de Wanter, iwwerlieft déi Doudeg an iwwerlieft all aner. SURVIVAL GAME: Dead of Winter A Crossroads Game ass eng Erfarung déi nëmmen duerch d'Mëttel vun Tabletop-Spiller erreecht ka ginn. Et ass eng Geschicht-centresch Erfahrung iwwer den haarde Wanter an enger apokalyptescher Welt z'iwwerliewen. Made in USA oder importéiert. 5.
Age Range (Description) 12 years +
Brand Fantasy Flight Games
Country of Origin China
Customer Reviews 4.7 4.7 out of 5 stars 1,684 ratings 4.7 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number PH1000
Item Weight 4.1 pounds
Language English
Manufacturer Asmodee
Manufacturer recommended age 12 - 15 years
Material Cardstock
Number of Players 2 to 5
Product Dimensions 2.8 x 11.6 x 11.6 inches
Release date July 30, 2014
Theme Games

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Scritto da: K8theGr8
An A+ game that you can play over and over again...if you can convince people to play with you!
Peel away the thematic elements and the excellent storytelling and what you're left with is, simply put, a semi-cooperative worker placement game. If you've been burned on other worker placements, though (I'm looking at you, Agricola!) don't hit the back button just yet! Dead of Winter somehow manages to take two things that I'm sick to death of--worker placement and zombies--and combine them into a game that is one of the top ten in my board game circulation. Here's why the game works so well: 1) It's semi-cooperative--emphasis on "semi." One problem with fully cooperative games like Pandemic is that it's really easy to have one player quarterback the entire game while the rest of the table sits back and waits for the (usually unelected) team captain to tell them what to do. It takes a lot of the fun out of it if, when it finally gets to your turn, you go to perform a certain action only to be told, "NO! That's wrong. Don't do that." In Dead of Winter, everyone *might* be on the same team, but there's the possibility of a traitor. So people will often bite their tongues and watch what their alleged allies do so they can identify the traitor. BUT WAIT, THERE'S MORE! In addition to having one possible traitor, everyone in the group also has a secret objective. That's critical. If you've played other hidden-traitor games, you know that it's often easy to sleuth out the traitor. Just watch for the person who is making questionable choices. But if your table has to get four fuel resource cards or else face dire consequences, and one of you also has a hidden objective to end the game with three fuel cards in-hand, you might make suspicious decisions even though you're ultimately still on the good-guy team. It's unreal how well this mechanic helps mask the actual traitor! 2) Exile is not game over. Speaking of traitors, it's really nice that, in this game, you can still play if you're found out. In fact, you'll trade in your initial secret objective for a new one, so your enemy players can't try to play keepaway using what they already know about you! The gameplay shifts when the traitor is exiled, and it's really fun. 3) Crossroads cards are so fun! It took some getting used to, but these things do SUCH a great job of creating an immersive gaming experience. In addition, there are about a gazillion of them, and a lot of the time you won't end up activating the ones that you encounter during your playthrough, so we're still experiencing new crossroads after literally months of play 4) The worker placement mechanic is actually enjoyable. Maybe it's the excitement of the RNG. Maybe it's the individual character abilities. Maybe it's just the cooperative element--for whatever reason, I love the gameplay of this game, where I've hated it in other games. All of those combine into a magical bundle of replayability and family fun. This game is an absolute blast to play and no two ever seem to shake out the exact same. I won't quite call it a universal must-have, because there are some downsides, but it definitely earns its place on our shelves. Downsides: 1) Open the box for the first time and your eyeballs will be assaulted with over a dozen teensy ziplocs, which bodes ill. Setup can easily take 25 minutes your first few times, and then you're still left to rummage through baggies every turn for the various pieces that you didn't take out. This is a game that benefits enormously from an insert. Amazon sells one by Broken Token.Broken Token Box Organizer for Dead of Winter . I am cheap, so I looked up the Order of Gamers insert plans on Google and made one out of foam core. Took about 1.5 hours. Worth every second/penny. 2) It's intimidating for newbie gamers. This isn't the game to play with your mom who "sort of enjoyed Settlers of Catan that one time." This is the game for you and your core game group. The insert helps lower the sheer terror factor when we bust this out for first-timers, but there's no way around it: there are a ton of rules and components, and it's going to take a while to get the hang of it. I don't think it's a particularly difficult game to grasp, but it's a mental psych-out factor that's hard to overcome. Don't buy this as a gift to get your loved one hooked on board games. That's about as exhaustive as I can give you while leaving everything unspoiled for your gaming pleasure. Please leave a comment if you have questions!
Scritto da: Mari
Such a fun game
This is an amazing co-op game, but the rule book is a bit daunting. I’d recommend just watching a YouTube video on how to play. The game is difficult (as are most co-op games) but is very fun. I love how there are a variety of mission objectives and characters, making the okay of this game different each time. Some games are monotonous after you’ve played them a few times, but not this one. It’s worth getting if you’re a board game fan like I am.
Scritto da: Brian
This game is awesome!
Pro * Video rules online * Random events * Different objectives * Good story * Good Re-Play Cons * Not enough zombie standees * Lots of things to remember * Setup and cleanup I hate zombies, I am not a zombie fan, in fact, I am sick of the whole zombie craze. THIS GAME IS FREAKING AWESOME! Wow, where do I begin with this game. Things you need to do in the game: - Worry about your secret objective - Find the person that is the betrayer (if there is one) - Deal with the Crisis each round (bad things happen if you don't) - Deal with the trash building up - Deal with the main objective - Deal with the Crossroad Card if it gets played - Deal with feeding all the helpless survivors - Deal with moveing and rolling the exposure die - Deal with the zombies Like I said, there is a lot in the game, and it really keeps you on your toes. I've played with 1, 2, 3, and 4 player games of this, and it is fun with all of them. I like 2 and 3 players better, mainly because it seems easier, it may not be, just seemed like it. Many of the main objectives and most of the Crisis cards say something to the effect of needing say food cards for every non exiled player x2. So if you have 4 players, and nobody has been exiled yet, you need 8 food cards, but you also need food to feed your people. If you only play with 2 people, then you need 4. The exposure die SUCKS! Every time you move unless your character says otherwise, or you use a card, you need to roll for exposure. This can be anything from nothing happens, to getting a wound (3 kills you), getting frostbite (1 wound each round), or getting bit. Getting bit kills you, if you moved to a location where there are other survivors, one of them is infected, and you can either kill them, or roll the die. If you roll the die, and get anything other than nothing, they die, and another survivor gets infected. Every time someone dies you loose a morale, if morale goes down to 0, you loose. If you are good at keeping track of things, and can deal with the pressure, and anxiety, this is an awesome game! If you are thinking of getting this game, get Dead of Winter: The Long Night instead, it is just as good, better in some ways, but worse in others. Still a better copy to get.

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